Technical Designer/Gameplay Programmer
"IF YOU ARE NOT A PROGRAMMER AND YOU DON'T MAKE THE ART, THEN WHAT DO YOU DO?"
Hello! My name is Jorge and, like the title says, I am a level designer. I grew up in Madrid, where I spent my childhood plotting to, some day, become a game maker. The problem was that, back then, wanting to be a game developer was like wanting to be an astronaut. Nobody would take you seriously!
That didn't affect my motivation, and I trained everyday with games like Banjo Kazooie, Super Mario 64, Final Fantasy 7, and many many more, slowly but steadily honing my game skills. After lots of gaming and hard work, a Bachelor's degree in computer engineering and math allowed me to become a game programmer. My passion though, was telling stories, planning encounters, and creating crazy mechanics.
Two years after that first programming job, I graduated as a Level Designer from the SMU Guildhall and started making games professionally. The Guildhall gave me the opportunity to be that astronaut, the chance to create those games that I dreamed about when I was a kid. And I am still gaming, still learning, and above all, I am dedicated to creating fun experiences that players will remember with a smile.
These are just some of the games that inspire me and motivate me when I am in the process of creating a level!
The Last Of Us (PS4)
Banjo Kazooie (N64)
The Legend of Zelda: Majora's Mask (N64)
Grim Fandango (PC)
Crash Bandicoot 1 (PSX)
One of my favorite game is Braid. My paper on Braid's Narrative was selected as a Platinum winner at the GDC Narrative competition (2015).
I used to be part of the staff of the biggest Final Fantasy Spanish-speaking website, back in the 2000s
Although designing is my passion, I love scripting, sometimes too much.
I have lived in more than six cities, including Madrid (Spain), Boston (MA), Dallas (Texas), Helsinki (Finland), Gainesville (Florida) and Seattle (WA).