Project Overview

Overview of the Thesis Project

Interaction System

A system that allows designers to create interactive objects from meshes and other components.

State System

The state system saves the state of every interactive object in the level.

Dialog System

The dialog system lets designers create dialogs between NPCs and the main character.

Systems Programmer/Designer


Developing narrative-oriented systems for point-and-click adventures in Unreal Engine 4

Project Summary: this thesis project provides all of the systems needed to create point-and-click adventures in Unreal Engine 4. The project focuses on flexibility and ease-of-use, so that any designer can use the systems easily, even if they are not familiar with the project. To show that the systems work, I designed a game called "Rewind", that shows all of the systems in action.