© 2019 by Jorge Montolio

CONTACT

Skype: jorge_montolio

Jorge Montolio
Designer
 
 
  • The highlight works thanks to a post process volume with a blendable material. Every time the Ghost Field touches an object, the blueprint checks if the object is "pick-upable", and if it is, it applies the material to it.

E3 2016
College Game Competition Finalist

Lead Level Designer

Greenlit
May 2016

DOWNLOAD GRAVITAS

GAME OVERVIEW
 

Role: Lead Level Designer

Engine: Unreal Engine 4

Team Size: 13 people

Development time: 6 months

 
GAME MECHANICS