Level 2

The Garden of Gravity

The Garden of Gravity, a sandbox level were players are free to experiment and have fun with the Gravity Fields.

NEW MECHANICS

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DESIGN GOALS

  • Sandbox area.

  • Providing an environment where players can get used to interacting with Gravity Fields.

PLAYERS LEARN

  • All the different ways in which Gravity Fields can affect boxes.

  • Priority between intersecting Gravity Fields.

A tranquil garden

The puzzle in the Garden is easy to solve for an experience player, but it challenges players that are not familiar with the Gravity Fields mechanic.

Let me show you a Garden...OF GRAVITY

  • For Level 2 we knew we wanted to break linearity, and let players have a moment of experimentation with the fields. The challenge was to make an open puzzle that still took players some time to solve. Eventually we came up with the idea of a puzzle that required boxes scattered around the level, so that players would have to move around and explore.

The distribution of the boxes in Level 3 encourages players to visit all of the garden's areas.

The fish and the river

  • Showing players the intermediate goal in Level 2 proved to be difficult, because the boxes where all over the level. To help players understand the puzzle, we made the Curator say something every time players dropped a box in the Gravity River. This simple addition helped players understand that dropping the boxes was a part of solving the puzzle.

A river of gravity flows on the bottom of the Garden. Boxes that fall there are destined to go around the garden for all eternity.

© 2019 by Jorge Montolio

CONTACT

Skype: jorge_montolio

Jorge Montolio
Designer